RemoteSensing| Lecture 5 immersive composition

2023/11/17 RemoteSensing 共 1345 字,约 4 分钟

Recap

Animation considerations Inverse-Kinetics

Why optimise 3D models for game engine use?

Higher polygon counts in the scene can decrease the frame rate

BIM Building information model(very details)

Reducing polygons for models

texture polygons less important models and have it lower polygons

N-Gons

a polygon with more than four vertices and edges

Principles of Virtual Composition

Virtual Environment

a form of software goal-directed play> more players, rules, organised,outcome

Levels Creation

scenarios within a simulation Gaming Environment Gaming Events: trigger Framing of Virtual Camera» FPS Game Objectives

Gameplay within the space

what gameplay occurs in the space

Architectural Spatial Arrangements

size and shape arrange the objects» open /closed , challenges of indoor vs outdoor

Furnished and unfurnished spaces

Visual Communication in Design

include noticing visual elements landmarks > visual cues

Social Interactions

consider when designing the level location within the defined space Player can interact with each other through speech

Boundaries

will occur naturally

Workflow for Asset or Environment Planning

11 step preproduction blueprint

Environment Story

the environment to help tell the story of the game

Focal Points

Part 3 Game World

culture> moral values

How Game Worlds Entertain

Dimensions of a Game World

spatial dimension 2D game world 3D game world

Scale

Part 4 Engaging Environments and Emotioneering

Affecting Interest

Inherent interest Poetry of Presentation Psychological Proximity

The Hero’s Journey be Joseph Campbell

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