RemoteSensing|Exam

2023/12/20 RemoteSensing 共 3328 字,约 10 分钟
Buliangzhang

What are major events in the development of XR both theoretical and practical

History

plato ‘cave victorian 3D link flight simulators Sensorama NASA View System Palmer Luckey,Oculus

1956: Sensorama 1968: Sword of Damocles 1984: VPL Research 1995: Nintendo Virtual Boy 2007: Google Street View 2016: The year of VR: 2018: Oculus Go 2021 Meta ![[27d9a184414dcb5c76c05a5e7cfd7cf.png]]

While challenging, what are definitions of the main ideas

o On the theoretical side we have concepts such as immersion (technical reading), presence, interaction, agency, paradigm shift o On the practical side, we have technology that is characterized by the realityvirtuality continuum. o What is a digital twin?

• What is the difference between the original reality-virtuality continuum by Milgrim and Kishino and the revised proposal by Flavian et al. 2019 • What is the difference between internal and external devices according to Flavian et al. 2019 • What is the EPI cube (explain its axes) and how can it be used to categorize technologies • What is design thinking? • What are the five stages of design thinking according to the Stanford d.school of design? • What happens in each of the five stages? • What, in particular, is ideation and what are we using it for? • Gamestorming offers many valuable methods for developing immersive designs. Can you explain the 3-12-3 methods, what affinity mapping is and how you could use role play in the design process? • Evaluation is a central aspect of every design. What do we mean by the scientific method? • What are Peirce’s methods of “fixing beliefs”? • What are examples of methods of how we can systematically evaluate immersive experiences? • What are physiological signals? • What is the system usability scale? • How do we measure presence? • What are data types typically used in ArcGIS Maps SDK for Unity? • What are the names of different ArcGIS data layers available in ArcGIS Maps SDK for Unity? How do they look like in the Unity scene? • Understand the meaning of isovist in architectural design. • Understand the meaning of LiDAR point clouds. • What does the term “sense of place” mean? How does XR contribute to place-based education?• What does the theory of embodied cognition propose? • Spatial presence is the sense of physically being in an XR environment. What are the different stages of the two-level model as proposed by Wirth et al. (2007)? How can they be used to explain the formation of spatial presence? • Cognitive load theory proposes three types of load: intrinsic, germane, and extraneous. Why is it important to consider cognitive load in the design and development of XR applications? • What is MARIN? • Why are they interested in immersive technologies? • What is the Seven Ocean Simulator Center? • What is TNO? • What is TNO’s vision for immersive technologies? • What are TNO’s ethical considerations regarding immersive technologies? • What is TNO’s vision for the future of human connection? • Consider the differences between bottom-up and top-down modelling (Is it also possible to visualise this process using a diagram?) • We covered several basic texturing layers, it’s good to understand the difference(s) between them. • What is key for 3D animation and how do we set up a character for animating? • Understand horizontal and vertical movement in Unity • How should we consider the structure of a virtual 3D environment? • Remember the primitive object types that can be created directly within Unity • Understand the difference between Edit Mode and Play Mode inside the Unity editor. • Understand the difference between Start() and Update() functions in a C# script. • Understand why use prefabs in Unity. • Know how to toggle the visibility of a GameObject from the script in Unity • Know how to apply force to an object in Unity • Photogrammetry o Basics of camera setting o Basics of software used for photogrammetry • What is a digital twin, what can you do with it • How are digital twins connected to XR

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