What are major events in the development of XR both theoretical and practical
History
plato ‘cave victorian 3D link flight simulators Sensorama NASA View System Palmer Luckey,Oculus
1956: Sensorama 1968: Sword of Damocles 1984: VPL Research 1995: Nintendo Virtual Boy 2007: Google Street View 2016: The year of VR: 2018: Oculus Go 2021 Meta ![[27d9a184414dcb5c76c05a5e7cfd7cf.png]]
While challenging, what are definitions of the main ideas
o On the theoretical side we have concepts such as immersion (technical reading), presence, interaction, agency, paradigm shift o On the practical side, we have technology that is characterized by the realityvirtuality continuum. o What is a digital twin?
• What is the difference between the original reality-virtuality continuum by Milgrim and Kishino and the revised proposal by Flavian et al. 2019 • What is the difference between internal and external devices according to Flavian et al. 2019 • What is the EPI cube (explain its axes) and how can it be used to categorize technologies • What is design thinking? • What are the five stages of design thinking according to the Stanford d.school of design? • What happens in each of the five stages? • What, in particular, is ideation and what are we using it for? • Gamestorming offers many valuable methods for developing immersive designs. Can you explain the 3-12-3 methods, what affinity mapping is and how you could use role play in the design process? • Evaluation is a central aspect of every design. What do we mean by the scientific method? • What are Peirce’s methods of “fixing beliefs”? • What are examples of methods of how we can systematically evaluate immersive experiences? • What are physiological signals? • What is the system usability scale? • How do we measure presence? • What are data types typically used in ArcGIS Maps SDK for Unity? • What are the names of different ArcGIS data layers available in ArcGIS Maps SDK for Unity? How do they look like in the Unity scene? • Understand the meaning of isovist in architectural design. • Understand the meaning of LiDAR point clouds. • What does the term “sense of place” mean? How does XR contribute to place-based education?• What does the theory of embodied cognition propose? • Spatial presence is the sense of physically being in an XR environment. What are the different stages of the two-level model as proposed by Wirth et al. (2007)? How can they be used to explain the formation of spatial presence? • Cognitive load theory proposes three types of load: intrinsic, germane, and extraneous. Why is it important to consider cognitive load in the design and development of XR applications? • What is MARIN? • Why are they interested in immersive technologies? • What is the Seven Ocean Simulator Center? • What is TNO? • What is TNO’s vision for immersive technologies? • What are TNO’s ethical considerations regarding immersive technologies? • What is TNO’s vision for the future of human connection? • Consider the differences between bottom-up and top-down modelling (Is it also possible to visualise this process using a diagram?) • We covered several basic texturing layers, it’s good to understand the difference(s) between them. • What is key for 3D animation and how do we set up a character for animating? • Understand horizontal and vertical movement in Unity • How should we consider the structure of a virtual 3D environment? • Remember the primitive object types that can be created directly within Unity • Understand the difference between Edit Mode and Play Mode inside the Unity editor. • Understand the difference between Start() and Update() functions in a C# script. • Understand why use prefabs in Unity. • Know how to toggle the visibility of a GameObject from the script in Unity • Know how to apply force to an object in Unity • Photogrammetry o Basics of camera setting o Basics of software used for photogrammetry • What is a digital twin, what can you do with it • How are digital twins connected to XR
文档信息
- 本文作者:Xinyi He
- 本文链接:https://buliangzhang24.github.io/2023/12/20/RemoteSensing-Exam/
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